game

Presenting Professional Invaders

A few weeks ago I attended The Next Web Conference in Amsterdam and joined a bunch of fellow programmers for another edition of the Kings of Code Hack Battle, the same kind of event as the one where Bring Your Own Music was born. Following the usual schedule, after a brief presentation from the API partners (Spotify, SendGrid, Braintree, Deezer, Pearson, Nokia, Rebtel, Bol.com, Smart TV Alliance and LinkedIn), all the attendees started evaluating ideas about what to build. View this post on Instagram A post shared by Alessandro Bahgat (@abahgat) I teamed up with Alexander, a friend of mine I already had the chance to work with back in the days when I when I was consulting. Having LinkedIn among the sponsors seemed to encourage us to build serious applications for serious professionals, but after discarding a few alternatives that would have been better projects for a Startup Weekend than a hackathon, we decided to take the opposite direction: building the silliest possible thing with the APIs we had access to.

Machinarium

Knowing how much I enjoy indie games, a dear friend of mine bought me a new treat for Christmas. It’s called Machinarium, from Czech-based Amanita Design. We just finished it today, and although it wasn’t very long, we enjoyed it so much that I thought it was worth mentioning.