game mechanics

How achievements can improve software quality

Last Friday, a blog post on Channel 9 announced Achievements for Visual Studio, an extension for the Microsoft IDE that tracks the actions of programmers as they write code and unlocks badges based on their behaviour. Now that the concept of Gamification has become (even too much) mainstream, it is not surprising that this is not the first time an idea like this is proposed. Jason Rudolph has published an excellent blog post about programming achievements. Websites like coderwall already inspect source code repositories on GitHub and others in order to build achievement-based profiles for coders. There even is an earlier project, called Strokes, that added achievements and challenges to Visual Studio. Introducing mainstream achievement support right within the IDEs, however, can have a stronger effect on the way we write software, as those tools can inspect code right while we are writing it. The strong link between action and reward lead to a stronger feeling of accomplishment when we earn those achievements, and programmers are likely to be receptive towards game mechanics (most of us have a background as gamers). But there is more than that.